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Starcraft 2 legacy of the void mods
Starcraft 2 legacy of the void mods







However, the cost of using Nukes is very high and requires a heavy amount of gas and minerals to tech to. The Nuke is a devastating ability that deals terrible, terrible damage to any buildings or units that it hits. The Tactical Nuke is another ability of the Ghost and will allow the unit to call down a Nuke on a target location provided the Ghost Academy has a Nuke ready and that the Ghost can channel for the full-time. The EMP Round can also be used against structures, where it can damage the shields of Protoss buildings or drain energy from an Orbital Command. It also reveals any cloaked units within its radius for a short time, rendering them vulnerable until the effect wears off (though it will not reveal burrowed units). Used against a High Templar, the Ghost can prevent the use of Psionic Storm. The spell effectively does up to 100 damage to anything it hits and can nullify many dangerous Protoss units. This is essential for use against Protoss opponents for many reasons. The AoE shot will remove 100 energy (and shields, if applicable) from all units/buildings under its effect. Against Zerg and Terran, EMP is effective against dedicated spellcasters. The EMP Round is the Ghost's most important spell against Protoss due to every unit having shields.

starcraft 2 legacy of the void mods

If using the Cloak to setup an EMP, you must keep an eye on the energy bar as it could prove disastrous if you do not have enough Energy left to cast EMP against various armies. This is generally used to get the Ghost into a good position to EMP or Steady Target an opponent, or to sneak into a base for a Nuke. The Ghost's Cloak allows it to render itself invisible to enemies without detection. An Ultralisk requires three spells to be killed.The following units require two spells to kill: Lurkers, Corruptors, Brood Lords, Queens, Overseers and Overlords.

starcraft 2 legacy of the void mods

Steady Targeting one shots Zealots, Dark Templar, High Templar, Roaches, Hydralisks, Zerglings, Infestors, Mutalisks, Marauders, Marines, Ghosts, Reapers, Swarm Hosts, Vipers, Banelings, Ravagers, Drones, SCVs and Hellbats.Steady Targeting returns its energy cost if it fails.

starcraft 2 legacy of the void mods

It cannot be queued to multiple units, so it is mostly effective against high health biological units or for quickly dispatching high impact units. Steady Targeting deals 170 damage regardless of armor to any biological unit at the cost of 50 energy. The Ghost stands as an Anti-Spellcaster unit and high damage versus Light units. The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed.









Starcraft 2 legacy of the void mods